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Brand Naming
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scripts/atlas-vocab.py.
part of Strategy · tier 2 · 0 pieces of work carry it · 3 crafts it is confused with
The craft, and who hires it
New brand and product launches, renames, and portfolio naming systems — hired when a name must be created, changed, or systematized, typically alongside positioning or architecture work.
The nomenclature craft: creating and vetting names for companies, brands, products, and features — linguistic development and exploration, shortlist screening, trademark and cross-language checks, and naming-system rules that keep a portfolio's names coherent.
Tag it when…
Tag when the work IS or documents naming development — name exploration/rationale decks, naming-system guidelines, or a launch/rename case study where the name's creation is a credited deliverable.
Never tag it when…
Never tag logo or wordmark design (that goes to Design / Logo Design) — drawing the name is not naming it. Taglines, slogans, and campaign lines go to Copywriting. Decisions about which naming tiers exist go to strategy_brand_architecture. A piece merely featuring a distinctive brand name is never grounds for this tag.
Easily mistaken for 3 other crafts
Every other page suggests neighbours by similarity. This one navigates by difference: each line names the craft this is confused with, and the rule for telling them apart.
- Logo Design (Design leaf) — Naming invents the word; logo design draws it. A wordmark case study tags naming only if name creation itself is evidenced.
- Copywriting leaves — Names identify the thing permanently; taglines and campaign lines are message copy — Copywriting territory.
- strategy brand architecture — Architecture sets the naming hierarchy and endorsement logic; naming fills it with actual names.
At what size it applies
Asset grain: tag only when the whole item is or documents naming work. Never a moment tag — a name appearing on screen is not naming craft.
Where to look next
- The whole services tree — the services index.
- Every other vocabulary — the vocabulary index.
- How work gets credited to a craft — the entities chapter.