Appearance
Interactive Installations
This page is generated. Do not edit it by hand — run
scripts/atlas-vocab.py.
part of Creative Technology · tier 2 · Interactive · 0 pieces of work carry it · 5 crafts it is confused with
The craft, and who hires it
Hired for pop-up shops, trade-show and retail experiences, brand-space and exhibit builds — when a brand wants a physical destination visitors interact with; the installation end of the market's experiential/'immersive' offer.
Building physical, site-specific interactive experiences — sensor-, touch-, camera-, or motion-driven installations in real space that respond to visitors. The craft integrates hardware, software, and spatial design so branded environments engage people, not just display to them.
Tag it when…
Tag when the work shows a built physical interactive: visitors touching, moving, or triggering responses; custom sensor/screen/hardware rigs embedded in real space; site-specific behavior that reacts to people present.
Never tag it when…
Never tag static spatial or environmental builds with no responsive technology — that goes to Print & Physical Design › Environmental Design. Watch-only projection spectacle goes to Projection Mapping (co-tag only when the projection responds to visitors). The Physical Activations & Experiential SERVICE is the credit/offer tier, never a classify target — the craft leaf is here. event_coverage/behind_the_scenes are content_types and never decide this tag; a recap film of an installation still evidences the craft (boundary law).
Easily mistaken for 5 other crafts
Every other page suggests neighbours by similarity. This one navigates by difference: each line names the craft this is confused with, and the rule for telling them apart.
- creative technology projection mapping — Interactive Installations require visitor-responsive behavior; Projection Mapping is surface-conformed spectacle. Responsive projection = both; watched projection = mapping only; responsive non-projection rig = installation only.
- print physical design environmental design (Print & Physical Design › Environmental Design) — Static spatial/graphic environments = Environmental Design; add working interactive technology and it becomes (also) this node.
- creative technology ar — Venue-installed camera/AR mirrors = installation (+ AR for the overlay tech); personal-device AR with no physical build = AR only.
- video production live experiential (Video Production › Live / Experiential) — The event recap/case FILM is video craft; the responsive installation shown IN it is this node — co-tag each on its own evidence.
- svc physical experiential (Physical Activations & Experiential, L0) — The service row is the sell-side menu/credit tier; content classification lands on this craft leaf.
At what size it applies
ASSET when the item IS the installation or its dedicated case record; MOMENT when an installation beat (visitors interacting with the build) appears as a segment inside a broader event or campaign film.
Where to look next
- The whole services tree — the services index.
- Every other vocabulary — the vocabulary index.
- How work gets credited to a craft — the entities chapter.