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Audio Engineering

This page is generated. Do not edit it by hand — run scripts/atlas-vocab.py.

part of Audio Production · tier 2 · 0 pieces of work carry it · 4 crafts it is confused with

The craft, and who hires it

Hired for recording sessions and capture quality — studio VO and music sessions, location sound on shoots, and technical audio engineering on complex productions; buyers ask for a recording/sound engineer when capture quality is at stake.

The technical craft of capturing and handling sound — studio and location recording, microphone and signal-chain work, and session engineering that gets clean, usable audio into the work. The capture-side counterpart to the finishing craft of Mixing & Mastering.

Tag it when…

Tag on credit or production evidence of recording engineering: sound recordist, recording engineer, or studio-session credits; or demonstrable capture craft such as pristine live/location recording that is itself the point of the piece.

Never tag it when…

Never tag from general audio polish — polish evidences Mixing & Mastering or Sound Design, not capture craft; this leaf needs recording/session evidence. Creative shaping of a music record goes to Music Production instead; designed effects go to Sound Design. Absent explicit evidence, leave this to the credit graph rather than inferring it.

Easily mistaken for 4 other crafts

Every other page suggests neighbours by similarity. This one navigates by difference: each line names the craft this is confused with, and the rule for telling them apart.

  • audio production audio mixing mastering — Engineering is CAPTURE (recording the sound well); Mixing & Mastering is FINISH (balancing and delivering it).
  • audio production music production — Engineering is the technical session/signal craft; Music Production is the creative making of the record. The engineer records the session the producer runs.
  • audio visual elements sound design — Recording real sound is Engineering; designing and placing crafted sonic elements is Sound Design.
  • video production live action production — The shoot itself is Live Action Production (Video Production); the sound recordist's capture craft on that shoot is this leaf — a location-sound credit evidences Engineering, not the video leaf, and vice versa.

At what size it applies

Effectively asset/credit grain: engineering applies to the production's recorded audio as a whole — tag at asset on explicit evidence or leave the claim to the credit graph (content_credit). Moment tags are not meaningful here (capture craft never passes the §3 clip-a-beat test).

Where to look next

Atlas — the BrandTrackers domain model. Source: git markdown, drift-checked against the live DB.