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Concept Art
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part of Design · tier 2 · Image · 0 pieces of work carry it · 4 crafts it is confused with
The craft, and who hires it
Bought in pre-production for games, films, and ads: studios and brands commission concept art to develop and pitch worlds, characters, and product universes before committing production budget.
Exploratory development art that communicates the look and feel of characters, environments, or objects before production commits — world-building frames, look-development paintings, and pitch visuals whose purpose is exploring a direction, not shipping as final brand art.
Tag it when…
Tag when the item is visibly development art: environment/character/prop look-dev, world-building frames, style exploration boards, or pitch visuals — typically painterly, variant-driven, and unresolved by design.
Never tag it when…
Never tag finished campaign artwork (that goes to Illustration) or sequential shot-planning panels (that goes to Storyboarding). The finished film or game built FROM the concepts keeps its own craft. 3D look-dev stills whose craft is modeling/rendering go to 3D Design.
Easily mistaken for 4 other crafts
Every other page suggests neighbours by similarity. This one navigates by difference: each line names the craft this is confused with, and the rule for telling them apart.
- design illustration — Illustration is finished art as the deliverable; Concept Art is exploratory and instrumental — made to decide, not to publish
- design storyboarding — Storyboarding plans a shot SEQUENCE; Concept Art explores a LOOK — order-of-panels vs single exploratory frames
- design character design — Character look-dev sketches lean Concept Art; resolved character sheets/turnarounds presented as the design are Character Design
- design 3d design — When the visible craft of a look-dev frame is 3D modeling/rendering rather than drawing/painting, tag 3D Design
At what size it applies
ASSET tag when the piece IS the development art itself. Concept frames glimpsed inside a making-of or case-study film are MOMENTS; the film keeps its own craft.
Where to look next
- The whole services tree — the services index.
- Every other vocabulary — the vocabulary index.
- How work gets credited to a craft — the entities chapter.